Sprites
http://www.eweill.net/resume/tutorials/sprite.dir
This shows making sprites on the fly with Lingo and also with parent scripts.
http://www.eweill.net/resume/tutorials/sprite2.dir
This shows moving sprites with Lingo frame scripts and parent scripts.
http://www.eweill.net/resume/tutorials/replmemb.dir
Shows replacing members by changing the file name reference. Also shows constraining the imput fields to just numbers!
http://www.eweill.net/resume/tutorials/psgif.dir
This shows how to pause and restart the playing of an animated gif. It also shows putting the keycode in the message window.
http://www.eweill.net/resume/tutorials/dropsprt.dir
This shows how to make and place a sprite on the fly.
http://www.eweill.net/resume/tutorials/otfscripts.dir
This shows how to make and place
scripts
on the fly.
Vectors
http://www.eweill.net/resume/tutorials/drawvlns.dir
This shows drawing vector lines from two point input by the
user. It may help you understand Vectors a little bit.
http://www.eweill.net/resume/tutorials/stilvect.dir
One of the problems with vectors is that as you change
the vertexes, the centerpoint of the vector moves and things drift.
This movie shows how to correct for this problem.
http://www.eweill.net/resume/tutorials/vectorlines.dir
shows how to make and rotate vectors around a central
point.
http://www.eweill.net/resume/tutorials/vectconnect.dir
shows how to connect two sprites with a vector line.
Effects
http://www.eweill.net/resume/tutorials/backbtn.dir
Shows how to impliment a simple Back Button. The demo
only goes to an "Index" from one of two pages, and then returns to where it
came from. The technique will work for as many locations as you want,
but only stores one place to go Back to. You would have to use a list
to make it more like your browser's back button. You can probably figure
it out from here.
http://www.eweill.net/resume/tutorials/colorbook.dir
This is a simple coloring book application. It shows
how to draw a line using trails and how to make the drawing stay on top.
There is only one color and one size of crayon, but you should be able to
add others after seeing how one works.
http://www.eweill.net/resume/tutorials/mask.dir
Here we are showing how to use a mask to look through one
image at another. This can be used for flashlights, spotlights, and
with a bit more work moving the bottom sprite a really cool looking "Magnifying
glass".
http://www.eweill.net/resume/tutorials/mask_jf.dir
Here we are showing a variation of the mask.dir. It is more like a spotlight.
http://www.eweill.net/resume/tutorials/fakepause.dir
This movie fakes pausing the movie by disabling mouse clicks
using a pause button.
Author Time Programming
http://www.eweill.net/resume/tutorials/findhndl.dir
This show fairly advanced lingo programming. The main
thrust of this example is that you can program lingo to do things for you during
authoring time. In this case, I have a function that will place
markers in all of your scripts. In addition, after you have run the marked
movie for a while, you can get a listing of which handlers have not been used.
This could be useful for eliminating unneeded code from your movie. There
are even instructions to automatically remove the markers from your code!